. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. If the AI was smart you'd not leave the fight with first enemy with double laser/ion plus hull beam alive. It deals 60 crew damage per tile hit. I just wasn't able to strike back very hard without the Pike Beam. It gives either 1 shot after every 6 seconds or 2 shots after every 12 seconds. Hull Laser II / Charge Laser II. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. Plus going into the Flagship fight I thought. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Tickets. This category contains 2 groups of events: Hull damage hazard: unavoidable hull damage (dependent on the RNG), unless, in some cases, countered by blue options provided by equipment (weapons, drones) or systems (engines). Pike Beam Whatever it can do, other beams do better. For example, an Engi ship will never have offensive drones. Laser/Flak are good alternative weapons, as they either damage the ship or lower the shields enough to sneak a beam shot in (as soon as your shot gets the last. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. Level 3 Hacking plus even a Hull Beam deals a terrific amount of damage. The Defense drone MKIIs sound like flak cannons when they fire. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. P. Axes or swords. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. This weapon will fire a volley of 3 Missiles at a time, every 23 seconds, each dealing 1 damage to the Hull/System it connects with, and it has a low chance of causing fire and hull breaches. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. Doubling up on beams has always worked well for me. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. You could argue that it could be bumped up a tier on the grounds that it does a decent amount of hull damage for a weapon that never misses, and being able to hit so many rooms can really disrupt the enemy crew with repair duties, but it's still not quite as good as those 3. Heavy Crystal II / Heavy Crystal I. Axes or swords. All Zoltan ships (except in sector 1 on easy mode) have a Zoltan Shield, which absorbs 5 points of damage and prevents boarding, hacking, and mind control. We make choices like this everyday, they are part of us. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. It breaks shields fine, and 30% breach chance is pretty good. With 2 shields active, it will do 1 damage per room, because 3-2=1. Does no hull damage nor system damage. . Heavy Laser II / Heavy Pierce. 1 Answer. 0s. I'm wondering how to make these work. Drain. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. It's pretty easy to find 2 shots for 2 power. The universe of FTL is inhabited by friendly and enemy ships. Anyway, the crew did a good job of fixing the damage to the shield and weapon systems. Also pike beam was better for cheeky swipes. Mac or PC. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Lasers do not require any resources to fire, only the required power supplied to the system. Attack the Lanius. You can get 6 hits on the Boss out of a Pike beam, which can make it pretty devastating. Combat Drone has the advantage of being able to hit shields and have some effect when their shields aren't entirely down. The Pike Beam's primary advantage is that it sweeps faster, which is something, but tends to not offset all the advantages the Hull Beam has. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. DiscordDraconequus • 5 yr. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Mac or PC. Honestly I've developed a whole new appreciation for the hull beam as of late - almost never talked about, but it's like a pike beam+ and it's drawbacks (beam length, beam speed) rarely make a difference in a practical sense. Pike's slightly longer and the beam striking time is faster. If you get the better weapons (without the Advanced edition that would be mostly Burst Laser 2 and Halberd Beam, but stuff like ion bomb, hull beam, pike beam, small bomb are all very nice as well) that'll make your work easier. Sure, they do a lot of damage, but you have to get the shields down first. Plus going into the Flagship fight I thought. Mac or PC. Reply . Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. 25 lasers per power required, as opposed to 1. It meshes better with other cooldown times like the BL2's 12 seconds, or Flak 1's 10 seconds. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. The Halberd and Hull, and Glaive can almost always hit 4 rooms, but can sometimes hit 5, and sometimes 3. The difference between the Heavy and the Hull's recharge time can be the difference between the enemy's Pike beams or other similar weapons getting to fire. I'll be adding this to my guide and crediting you. Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation next Missiles Leto , because it is weak Artemis , it is the standard Hermes , just because it needs 3 energy Hull Missile , because It is realy a bit better. Halberd. Raw DPS of Beam Drones and Combat Drones are roughly the same - Beam can hit 2 rooms, but always takes. Your ship can have only up to three augmentations, and the cargo storage cannot hold any of them. Sure, they do a lot of damage, but you have to get the shields down first. Charge Ion. Basically your run-of-the-mill ion beam, short length and slow speed. 후반의 무인기와 기함을 제외하고 대체로 적 함선의 최대 실드 수가 3장을 넘지. Edit: I added it to the guide. This looks like a Pike Beam. If you're going for a one-shot build then the hull beam is better because you can do more damage in phase 2. The flak artillery that comes on the ship as an extra system can tear through any amount of shields and the beams tear shit up. BEAM_HULL Title Hull Beam Short title Hull Beam Description This beam is most powerful when targeting large, empty sections of hull. - Fire Beam Why? The enemy crew can extinguish fires faster than this thing reloads. Stackable. Mac or PC. - Ion bomb A lot of ion damage, just that the reload is poor. S. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Small asteroid belt distress beacon. If I have both and can only use one of them, I'd pick pike. I think 6 is the best you can do with the pike beam without exploits. View Mobile SiteSo some weapons loadouts need hacking to work. The best strategy is to just unlock Rock B. Plus going into the Flagship fight I thought. Stackable. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Auto-ship attacking civilian. Open new ticket Watched. Sure, they do a lot of damage, but you have to get the shields down first. This build would allow me to jump into combat, use the burst lasers to take out the shield system followed by a X of pike beams on the major systems. If you're looking for a weapon to fill a specific role, then these might be the ones you want. It's essentially hull for drone parts! Youre basically immortal as long as you have one active! I know its probably because everyone prefers DDrones, but stillThis applies to all weapons, including the artillery beam of the Federation Cruiser. Deals double damage on systemless rooms. For extended and detailed information on fires, their spreading and extinguishing, see fires data (see also fires data 2). On Hard it can deal 9 / 9 / 8 damage in phases 1 / 2 / 3. bam13302 • 7 yr. Pike Beam: beam length 170 -> 140. I beat him moments ago, I had the Zoltan ship B. It has ok length (100), the second-fastest cooldown for a beam (14 seconds), and the highest breach-chance for a beam (2). Plus going into the Flagship fight I thought. (at least)Level 5 engines. Halberd, a 2 damage beam, can pierce 1 shield to hit for 1 damage. Buying it will do nothing. 5 to 7 foot slimy lifeform that takes the shape of a hulking man. The Defense drone MKIIs sound like flak cannons when they fire. In conjunction with a steath system, pre-igniter and the stealth weapons aug I was pretty much unstoppable late game, didnt even get below 85% hull at the end of the fight against the mothership. Axes or swords. Other "fair" weapons are Burst Laser III, Flak II, small bomb, breach bomb 2, Pike Beam, Hull Beam. Pegasus missle costs 45 (I sell the breach for 35) shoots 2 missles for 2 gamage each 20 second recharge low breach and fire costs 3 energy The breach missle is the one I currently hold It shoots 1 missle for. Now the basic beam weapon (whatever it's called). This. Rebel defector. It makes me wonder why it rarely gets a mention. So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2. By chaining the ion damage. ago. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Hull Beam: Beam: A: Similar damage to Halberd but only for systemless rooms which lowers effectiveness against some enemy types: Pike Beam: Beam: A: A staple beam weapon option with huge length to hit many rooms: Small Bomb: Bomb: A: Your basic common and reliable bomb option that is effective against all enemy types:. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. No, the best thing to go with beams are lasers and flak. If the value weren't negative, the 3 damage would be dealt to the system as well. Hull Beam: Hull beam is used to give a good amount of damage due to which it becomes a useful weapon. The best by itself is the Chain Vulcan and the best combination of weapons for me is Flak 1 and 2 and Burst Laser 2 and 3 which will. Still a useful weapon. For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. You'll find that you value that timing difference quite a bit more when you've got a Pike Beam laying around. The Pike Beam's description says Glaive Beam instead of Pike Beam. Boarding is even more hilarious when you manage to get a hold on some ion bursts and a fire beam. Rebel fight. 2s, 10. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Usually. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. 1 damage to a few random systems just isn't enough. Plasma storm incapacitated ships. Halberd > Mini > Hull in my personal opinion. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. An upgraded version of the Ion Beam MK I, slightly longer beam length and 2 ion damage. Beams and ASB shots do not collide with anything. The Hull Beam is a weak weapon typically. 4 Twinge • 8 yr. The Pike Beam would get knocked offline several times throughout the flagship battle, and that would limit my damage output significantly. © Valve Corporation. Hull Beam: Hull beam is used to give a good amount of damage due to which it becomes a useful weapon. Shotgun or rifle. And if it's a free drone. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Basically, the beam has to touch inside the walls of the room. Your choices are incomplete, the best beam is the fire beam (at least it's the most fun one). Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. They double damage dealt to empty. The fires quickly get out of control. Both are equally good. Shotgun or rifle. Their downfall? Very low shield penetration. Only one ship starts without doors (Rock B), and only one starts without a. Category:Filler Events. Combat Drone has the advantage of being able to hit shields and have some effect when their shields aren't entirely down. The Minibeam, in particular, has no right to not be right under the Advanced Flak. Plus going into the Flagship fight I thought. Auto-ship fight in plasma storm. View Mobile SiteI'm sure you've imagined how the millenium falcon, enterprise or Normandy would work in FTL. There are exceptions sometimes, especially with the Hull Beam against the Flagship. I don't like the Hull Missile as much as the Breach Missile, but will use either of them if I can make them work. That said, after some reconsideration I have to agree, pike beam is not on the same level as the other weapons, so I'd bump it down to "Good" tier (can't edit OP anymore) Also, I think I mixed up the ranking of hull laser 1 & 2 by accident. View Mobile SiteAs you get back on board, your injured friend rises up and starts to attack you, screaming. Also if you like Pike Beam you should try Hull Beam, the 2 sec lower fire rate is really nice and the shorter beam is often compensated by the extra damage on systemless room. Only the energy. Laser Charge (S) Laser charger (S) is a really flexible weapon that impresses me a lot. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. I'm wondering how to make these work. Move your finger in the direction you want the beam to go. We make choices like this everyday, they are part of us. While the mark 1 has a 10% breach chance per hit, this thing has a 30% chance. Beam drone II really needs a two damage beam and maybe a doubled duration of fire then it might actually be worth something. 5. I had a run on Fed C with a pike beam and 3 hull beams. That 14 second cooldown is powerful. Cheeky Swipe in Action: Or, Neutralizing a Pike. Hull Beam does more damage against the Flagship though, and that can be important if you are looking for a one-shot setup. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. The Minibeam because it can throw out 4 points of damage to 4 rooms for one power and the Pike because it can damage SOOO many rooms that it makes the enemy crew freak out and you're pretty much guaranteed to get the pilot to go on a repair patrol. Hull laser 2 creates a mini breachfest. The three systems together used eight power, the limit for weapons, plus I would still have the Artillery Beam in the background as well. FTL: Faster Than Light Wiki is a FANDOM Games Community. I suppose with hacking, you don't need anything else. With its drones gone, the Flagship now relies on its Zoltan shield, power surges, and boarding crew to overcome the player. I would also manage to purchase a Cloaking system from another store at the very. . The first time is shorter than the pike beam's stock 16s due to weapons officer. Tomdroid. Advanced FTL navigation can help in the final sector because you can go to a repair station and back in just 2-3 jumps. Friendly slaver. I forgot about beams working on the zoltan shield actually. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Hull Beams do not pierce shields. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Pike Beam: A solid choice if you have the required accompanying weaponry. Wowee. g. too late). 1 damage isn't strong enough to cripple most system rooms outside of the first few. Auto-ship near sensor station. Shotgun or rifle. Auto-ship near radar station. Halberd and Glaive doesn´t work. Axes or swords. Virtually identical. Mac or PC. Unless "Buzzard" is the official name for the Federation Bomber it is based on, I think you should change it. Also, I find the secondary effects of the Heavy better. Added Basic Hull Laser (1 projectile, 1 power, 13 sec charge time, 0. FTL: Faster Than Light Wiki is a FANDOM Games Community. All player ships start with piloting, engines, oxygen, and weapons control. An upgraded version of the Ion Beam MK I, slightly longer beam length and 2 ion damage. Mac or PC. User account menu. 0 coins. It has a fast charge time, requires only 2 energy and does 1 damage. Shotgun or rifle. Doesn't take as much power or as long to charge as the Glaive. We make choices like this everyday, they are part of us. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. - Hull beam A worse Pike beam. ago. We make choices like this everyday, they are part of us. Mac or PC. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. Our setup was: *Dual Lasers *Hull Laser I *Leto *Hacking *Artillery…Hull Beam "Powerful drone that repeatedly attacks with a small hull beam and deals double damage if it hits systemless rooms. Category:Out of Fuel Events. You have a one-shot setup against phase 1 and 2, if you get all three weapons online. Human boarders in abandoned sector. updated Jun 28, 2013 Beam Weapons are powerful weapons that slice across entire ships. Hull missile does neither very well. 2s, 10. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. imgur. Sure, it draws three power, but it has decent length and a level of shield piercing, so you don’t even have to get through all of an enemy’s shields. The hull missile isn't too bad; it does inflict 4 damage for the cost of only one missile, and if you really want to target a system, you can. Also pike beam was better for cheeky swipes. See full list on ftl. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Axes or swords. Hull Missile is far from the worst, my vote goes for the Anti-Bio beam which is only good for smaller ships and really weak compared to the Fire Beam. Max blast doors, max piloting and max sensors(if not possible, aim for max piloting only). FTL: Multiverse Wiki is a FANDOM Games Community. Log in Register. Hull: 6-14 Crew: 2 Zoltan (Pirate crew is 2. FTL: Faster Than Light Wiki is a FANDOM Games Community. It doesn´t matter which ship you use. Dual lasers are better than Burst laser 1 in every way but unless you use mods you can only get one from ships that start with it. Beams and ASB shots do not collide with anything. Reward!Axes or swords. Virtually identical. In general the Halberd is better. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. I think 6 is the best you can do with the pike beam without exploits. Burst Laser (I) In every 11 seconds it gives 2 shots for power of 2. Tooltip Beam weapon; 1 damage; 2x damage in systemless rooms. 3 power weapon. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. There are balance changes, new weapons, and a simple upgrade system. Flak weapons use area targeting, making them less accurate at hitting the targeted room (especially a small room). I'd say 5 is average. Fires on a ship can occur when it is hit by weapons (lasers, missiles, bombs, and beams - and only by those that have. - Fire Beam Why? The enemy crew can extinguish fires faster than this thing reloads. Engi A: 985. #footer_privacy_policy | #footer. Raw DPS of Beam Drones and Combat Drones are roughly the same - Beam can hit 2 rooms, but always takes. Their benefits range from improving stats (FTL Recharge Booster, Automated Re-loader) to granting entirely new. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. I also got 5-6 asphyxiation crew kills over five sectors thanks to the hull laser. Commented-out description Power Req: 3 Fires a beam that deals 1 damage to rooms with a system or subsystem and double damage to. Refugee distress (Zoltan) Refugee ship with communications down. Enemy ships become more powerful with each new sector, but each type of ship is limited in the systems, weapons, drones, and crew it can have. Rebel attacking civilians in Last Stand. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. A reasonable amount of crew. Hull Laser 2 is a perfectly fine weapon. The efficiency varies depending on the enemy layout, meaning it’s too unreliable to compete with the top beams. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). 13. Edit. Zoltan Shields are also called Zoltan Super Shields, Zoltan Energy Shield or just Super Shields. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. I fired on it with that 3 shot laser and the defense drone kept shooting my first laser as if it were a missle. This is a pretty good list overall but I disagree with the Hull Beam and Pike. Caught off-guard, your remaining crew fall back as the other scientists fight their way onto the ship. Plus going into the Flagship fight I thought. Crew damage. Drone: Hull repair Weapon: Pike beam Maybe its because I'm a normal mode casual, but I dont understand why hull repair drones aren't loved by everyone as much as they are by me. . Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Captain Ventris. Is there any ship in FTL that can beat USS. The grand strategy consisted in firing the pre-ignited Flak II, slicing with the Pike Beam and the Hull Beam and firing the Heavy Laser at the enemy weapons:. r/ftlgame • FTL Sectors Alignment Chart — Danger vs. The difference between the Heavy and the Hull's recharge time can be the difference between the enemy's Pike beams or other similar weapons getting to fire. That's an absurdly short list. Press question mark to learn the rest of the keyboard shortcuts. The Pike should be able to hit 5 rooms, can hit 6 on some ships, and 7 in a few exceptional cases. The Anti-Bio Beam deals crew damage to all crew occupying the tiles the beam passes through (a room is composed of 2 to 4 tiles). This is a list of useful guides regarding FTL. Shotgun or rifle. The second and more significant reason is that enemy ships can target all 5 shots of a BL3 separately. We make choices like this everyday, they are part of us. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). If you do, the halberd can deal up to ten damage in a single strike. They cost missile ammunition to fire, hence Explosive Replicator augmentation can be used to potentially save missile ammo. Burst Laser MK I is better than Hull Laser I, so it wouldn't make too much sense to put them in same tier. Rebel attacking refueling outpost. Honestly I've developed a whole new appreciation for the hull beam as of late - almost never talked about, but it's like a pike beam+ and it's drawbacks (beam length, beam speed) rarely make a difference in a practical sense. Really, though, I'd say boarding is pretty much a necessity in the mid-game for the rock ship. Weapon shots can collide with each other, or with asteroids, drones, and hacking. These. Beams are the only. Business, Economics, and Finance. Halberd > Mini > Hull in my personal opinion. For extended information on oxygen, specifics about its loss due to breaches and equalizing between rooms, oxygen data. For the system, see Weapon Control. 23 votes, 15 comments. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Hull Beam isn't terrible. Augmentations (also known as augments) are items that provide benefits to your ship. 12. A sector 2 hull laser 2 would have been really awkward for most of the run. Lasers are general-purpose energy weapons. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. For example, the list of neutral events. FTL: Faster Than Light Wiki is a FANDOM Games Community. Damage: 2 hull and 2 ion damage, 15 crew damage per shot (0 -> 15 crew). Glaive Beam. They can be bought at stores or rewarded from events. View source. Category:Out of Fuel Events. What weapons, augments, crew and systems would you expect ships to have, let your imagThe Final Boss, 3rd stage. 6s, 12. Hull Beam does more damage against the Flagship though,. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. I'd say try things, see what you like. SHIT TIER: All bombs except Fire, all beams except Glaive and Pike, all ion weaponry, Basic Laser, Heavy Laser I, Hull Laser I. They hit the first room. Heavy Ion and and Chain Ion are also pretty bad. WHILE SUPPORTED. So me and my friend were playing FTL using the Federation Cruiser type B. "An unexplained technology creates this nearly impenetrable shield. 29. Halberd beam is my favorite weapon. Slug fight in plasma storm. Drones perform tasks such as attacking enemy ships and crew, defending your ship and crew, and repairing your ship.